I uploaded a first version of 7 Island blog title. It is a mix of pixel art and photoshop effects that still need a lot of work, but the main idea is done.
29 July 2011
27 July 2011
26 July 2011
Daily development
- HUD: Changed main character face on HUD
- Big Red Crab boss: Adjusted boss graphic attack.
- Mana Spawn boss: First steps with Mana Spawn boss sprite.
25 July 2011
21 July 2011
Daily development
- New Armor: White flame tunic armor added to the databae.
- New NPCs: Testing mages NPCs sprites.
20 July 2011
Belyy beach cave and the big Red Crab boss
Daily development
- Nivia Village: New Belyy map. The second village of the island map is added to the game.
- Big red Crab: Stance animation of the monster done.
- Sign System: Designed a sign system to report players about direction in game.
- Sign System: Designed a sign system to report players about direction in game.
19 July 2011
Daily development
- Balyy beach Cave: A new cave on Bally Beach (new small map).
- New Monster: big Red Crab boss added to Belyy Beach Cave.
18 July 2011
17 July 2011
3 playabled characters
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Trace, Bazzo and Lorgan face |
This image show three of the playabled characters of 7 Islands game. The first one is the protagonist, Trace (a battlemage). The second is Bazzo, the first character thats joins Trace group (he is a hunter). The third is just the face of Lorgan the dwarf (is a tower class character).
16 July 2011
Daily development
- Charcaters: Improved characters sprites from Trace and Bazzo.
- Arcelon Village: Improved mapping.
- Arcelon Village: Improved mapping.
15 July 2011
Daily development
- Arcelon Village: Improved tileset graphics. Added 2 floor of Weapon shop. Changed the Inn and Weapon shop door signs.
- Charcaters: Remake characters Trace and Bazzo.
- Charcaters: Remake characters Trace and Bazzo.
14 July 2011
Belyy Forest fog test
Belyy Forest need to be darkness on some of the forest zones so I´m testing with some custom fogs to produce the darkness effect.
Plan of a Game demo
I´m planning to release a Demo of 7 Island on the next months. Some of the features of the demo are:
- 2 Playable characters
- 1 Type of monster
- 1 Boss battle
Daily development
- Belyy Forest: Added more enemies to maps. Now the numbers of Mana Spawns thats "live" on th Belyy Forest are 24. In the next table we can see number of enemies, chests and characters/npcs/Comments.
name of map monsters chests comments- Map 1/8 --> 1 0 - Bazzo playable character - Access to Worldmap
- Map 2/8 --> 5 1
- Map 3/8 --> 0 0 - Potion vendor
- Map 4/8 --> 3 1
- Map 5/8 --> 3 1
- Map 6/8 --> 4 1 - Access to Bazzo hut
- Map 7/8 --> 5 2
- Map 8/8 --> 3 0 - Access to Arcelon Village
- Belyy Forest: Added some fogs.
- Multidrop System: Added multidrop system. Now a mob can drop multiple items.
- Belyy Beach: New map zone, Belyy Beach.
- New Enemy: Red Crabs are now in the game (on Belyy beach).
13 July 2011
Daily development
- Menu System: Added Questbook option to the main manu of the game.
- Questbook: Added picture to the first quest.
- Arcelon VIllage: Added lights effect to map.
- Questbook: Added picture to the first quest.
- Arcelon VIllage: Added lights effect to map.
Characters: TRACE

Name: TRACE - Age: 25 - Class: Battlemage
Background: Trace was the first mage of the Twilight Circle that cast an offensive spell with less than 30 years. His uniques magic skills and his phisical power makes him an especial Twilight disciple. He is the first battle mage of the hermetic mage orden. Inside the Circle, Trace have positive and negative feedback from different members. He life becomes a continuous challenge for him and thousens of eyes are always over his actions.
12 July 2011
Daily development
- BUGS: Fixed some text errors (tested by Dark_Split).
- Landeric Island: First map on Landeric Island, Desert Ruines (1/5).
- Worldmap: Transitions on World map now changes Caterpillar on/off.
- Bazzo Hut: Mapped Bazzo Hut interior (floor 1 and 2). Bazzo Grandpa sprite improve (added bow and change hat)
- Achelon Village: Improved map.
- Quest System: Added a quest system (by scripter game_guy). Added first game quest "That Mana Spawn must die!".
11 July 2011
Daily development
- Bally Forest: Bazzo grandfather character added on Bazzo hut map. Added chest with special gift from grandfather to Bazoo. Added 3 Mana Spawns to forest map 5. Added Innkeeper to Arcelon Inn first floor.
- New Weapon: Added a new weapon to database, Windbow.
- New Icons: Added new icons to Long Bow and Windbow weapons.
- Bazzo Hut: First conversation between Bazzo and his grandfather.
- New Weapon: Added a new weapon to database, Windbow.
- New Icons: Added new icons to Long Bow and Windbow weapons.
- Bazzo Hut: First conversation between Bazzo and his grandfather.
10 July 2011
08 July 2011
Daily development
- HUD: Added experiencie bar to HUD.
- Achelon Village: Improved map. Added INN (first and second floor) and Weapon vendor maps. (Using a cutom edited version of ForestTown 2 tileset).
- Balyy Forest: Fixed some error with maps teleportations.
- Balyy Forest: Fixed some error with maps teleportations.
07 July 2011
Daily development
- Belyy Forest: Added a few chests to the map 7. Added more details to all Belyy maps. Added connection to Worldmap on map 1. Transition between Belyy Forest and Achelon Villagedone.
- New weapon: Added Long bow to the database (still need graphics).
- New Zone: Added a TEST map (just for development)
- New Zone: Achelon Village mapped using an edited version of 15-ForestTown.
- New weapon: Added Long bow to the database (still need graphics).
- New Zone: Added a TEST map (just for development)
- New Zone: Achelon Village mapped using an edited version of 15-ForestTown.
Scripts List
This is the script list of the game (in order and updated to 07/12/2011). In yellow the last script added:
UMS v1.8.0 - by Ccoa
Lighteffects - by Near Fantastica
----------------------------------------
Dw_Menu: IconMenu
Dw_Menu: MenuWindows
Dw_Menu: Scene_Menu
Dw_Menu: Status
Dw: Scene_Title
----------------------------------------
Title Version by Stripe
Item Art Color by Littledragon
MOG - Item Limit V1.8
MOG - Scene Shop V1.7
Quest Log System 3.0
TEST - Credits
----------------------------------------
Tons of Add-ons PART 1
Tons of Add-ons PART 2
Tons of Add-ons PART 3
----------------------------------------
1 - Blizz-ABS 2.84 CONFIG
2 - Blizz-ABS 2.84
3 - Blizz-ABS 2.84
Visual Equipment 1.1b Blizz-ABS
Blizz-ABS Scene_Hotkeys
Z-HUD for Blizz-ABS v1.02b
UMS v1.8.0 - by Ccoa
Lighteffects - by Near Fantastica
----------------------------------------
Dw_Menu: IconMenu
Dw_Menu: MenuWindows
Dw_Menu: Scene_Menu
Dw_Menu: Status
Dw: Scene_Title
----------------------------------------
Title Version by Stripe
Item Art Color by Littledragon
MOG - Item Limit V1.8
MOG - Scene Shop V1.7
Quest Log System 3.0
TEST - Credits
----------------------------------------
Tons of Add-ons PART 1
Tons of Add-ons PART 2
Tons of Add-ons PART 3
----------------------------------------
1 - Blizz-ABS 2.84 CONFIG
2 - Blizz-ABS 2.84
3 - Blizz-ABS 2.84
Visual Equipment 1.1b Blizz-ABS
Blizz-ABS Scene_Hotkeys
Z-HUD for Blizz-ABS v1.02b
EXP in HUD for Blizz-ABS 1.01b
Custom Blizz ABS PreMenu by LiTTleDRAgo
06 July 2011
Daily development
- Belyy Forest: Added a few chest with general stuff to loot. Mapped Forest 6,7 and 8. On map 2 Mana Sapwns respawn when players reach some especific positions and didn´t appear again after leaving and coming back to the map.
- Lorgen: New character. A dwarf from the Conflic Mines secret city. The character front graphic and animation done and some stats added on Database. Lorgen is a Tower class.
- Bazzo: He is now a Explorer class. He can now use the Bones Bow.
- New Class: The Class Explorer is added to the database (long distance class type).
- New Class: The Class Tower is added to the database (a defense class type).
- New weapon: Bones bow (full done).
Belyy Forest Screenshots
The biggest forest on Belyy island is the place where 7 Island history begins. On the next screenshot you can see one of the 8 locations of Belyy Forest:
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You can also see the HUD v1.0 on this screen. |
I'm using a edited version of RTP Forest tileset. Is not the final version, I'm still working on it to improve the forest graphic. Also still need to add fog and lights to the maps.
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The Hotkey bar with skills and potions |
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