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Showing posts with label Daily development. Show all posts
Showing posts with label Daily development. Show all posts

14 April 2012

Presentation Layout

On this entry I going to make a good presentation for the game. This post will be updated frecuently (first post 04/14/2012).

7 Islands
(Subtitle here)
A RPG Maker XP game using Blizz-ABS

Concept

7 islands almost isolated from the rest of the world

Features
-  Action battle RPG.
-  4 Characters party
-  Item Tracker
Characters
-  Action ba
Screenshots
-  Action ba
Credits
- Scripters 
Nathmatt 
Blizzard, Winkio, Metalero
Littledragon, game_guy, Ccoa
Moghunter,
Near Fantastica
Dweller 

- Sprites
Dweller
Sithjester
-Music
Na

- Betatesters
Dark_Split

- Special Thanks 




 
  


31 March 2012

Updating the project

After a few month with now progress I´m working again on 7 Islands project. 

The first change is the improve of the MOG Scene Shop. I customized the template and add the name of the current shop.


- The second quest : · Too many crawls! is done.

05 August 2011

Daily development

- New mobs: Working on new mobs sprites (2wings bat and goblin).
- Conflict Mines: Added some mushrooms to mines tileset.

26 July 2011

Daily development

- HUD: Changed main character face on HUD
- Big Red Crab boss: Adjusted boss graphic attack.
- Mana Spawn boss: First steps with Mana Spawn boss sprite.

25 July 2011

Daily development

- Big Red Crab boss: Attack animation and stats.

21 July 2011

Daily development

- New Armor: White flame tunic armor added to the databae.
- New NPCs: Testing mages NPCs sprites.

20 July 2011

Daily development

- Nivia Village: New Belyy map. The second village of the island map is added to the game.
- Big red Crab: Stance animation of the monster done.
- Sign System: Designed a sign system to report players about direction in game.

19 July 2011

Daily development

- Balyy beach Cave: A new cave on Bally Beach (new small map).
- New Monster: big Red Crab boss added to Belyy Beach Cave.

18 July 2011

Daily development

- Red Crap mob: Attack animation done.
- Bazzo hut: improved map.

16 July 2011

Daily development

- Charcaters: Improved  characters sprites from Trace and Bazzo.
- Arcelon Village: Improved mapping.

15 July 2011

Daily development

- Arcelon Village: Improved tileset graphics. Added 2 floor of Weapon shop. Changed the Inn and Weapon shop door signs.
- Charcaters: Remake characters Trace and Bazzo.

14 July 2011

Daily development

- Belyy Forest: Added more enemies to maps. Now the numbers of Mana Spawns thats "live" on th Belyy Forest are 24. In the next table we can see number of enemies, chests and characters/npcs/Comments.
  name of map   monsters     chests   comments
   - Map 1/8 -->      1            0      - Bazzo playable character - Access to Worldmap
   - Map 2/8 -->      5            1     
   - Map 3/8 -->      0            0       - Potion vendor 
   - Map 4/8 -->      3            1     
   - Map 5/8 -->      3            1
   - Map 6/8 -->      4            1        - Access to Bazzo hut
   - Map 7/8 -->      5            2
   - Map 8/8 -->      3            0        - Access to Arcelon Village
- Belyy Forest: Added some fogs.
- Multidrop System: Added multidrop system. Now a mob can drop multiple items. 
- Belyy Beach: New map zone, Belyy Beach.
- New Enemy: Red Crabs are now in the game (on Belyy beach).

13 July 2011

Daily development

- Menu System: Added Questbook option to the main manu of the game.
- Questbook: Added picture to the first quest.
- Arcelon VIllage: Added lights effect to map.

12 July 2011

Daily development

- BUGS: Fixed some text errors (tested by Dark_Split).
- Landeric Island: First map on Landeric Island, Desert Ruines (1/5).
- Worldmap: Transitions on World map now changes Caterpillar on/off.
- Bazzo Hut: Mapped Bazzo Hut interior (floor 1 and 2). Bazzo Grandpa sprite improve (added bow and change hat)
- Achelon Village: Improved map.
- Quest System: Added a quest system (by scripter game_guy). Added first game quest "That Mana Spawn must die!".

11 July 2011

Daily development

- Bally Forest: Bazzo grandfather character added on Bazzo hut map. Added chest with special gift from grandfather to Bazoo. Added 3 Mana Spawns to forest map 5. Added Innkeeper to Arcelon Inn first floor.
- New Weapon: Added a new weapon to database, Windbow.
- New Icons: Added new icons to Long Bow and Windbow weapons.
- Bazzo Hut: First conversation between Bazzo and his grandfather.

10 July 2011

Daily development

- Belyy Forest: Added new zone, Bazzo Hut. Connected Forest 6 to Bazoo Hut.

08 July 2011

Daily development

- HUD: Added experiencie bar to HUD.
- Achelon Village: Improved map. Added INN (first and second floor) and Weapon vendor maps. (Using a cutom edited version of ForestTown 2 tileset).
- Balyy Forest: Fixed some error with maps teleportations.

07 July 2011

Daily development

- Belyy Forest: Added a few chests to the map 7. Added more details to all Belyy maps. Added connection to Worldmap on map 1. Transition between Belyy Forest and Achelon Villagedone.
- New weapon: Added Long bow to the database (still need graphics).
- New Zone: Added a TEST map (just for development)
- New Zone: Achelon Village mapped using an edited version of 15-ForestTown.

06 July 2011

Daily development

- Belyy Forest: Added a few chest with general stuff to loot. Mapped Forest 6,7 and 8. On map 2 Mana Sapwns respawn when players reach some especific positions and didn´t appear again after leaving and coming back to the map.
- Lorgen: New character. A dwarf from the Conflic Mines secret city. The character front graphic and animation done and some stats added on Database. Lorgen is a Tower class.
- Bazzo: He is now a Explorer class. He can now use the Bones Bow.
- New Class: The Class Explorer is added to the database (long distance class type).
- New Class: The Class Tower is added to the database (a defense class type).
- New weapon: Bones bow (full done).